Communications
Degrees and Certificates
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Communications Major with Digital Media and Culture Concentration -
Communications Major with Journalism Concentration -
Gaming and Interactive Media -
Communications Minor -
Certificate in Digital Media and Culture
The Bachelor of Arts program of the Department of Communications provides students with two pathways through which to engage the world: journalism/media and digital video making. Students in a particular concentration may, and are encouraged to, take courses in the other concentration in order to enhance their experience. Graduates in the Communications major at Felician University will be able to:
- Demonstrate proficiency in critical thinking, clear and precise oral and written communication, and integration of knowledge and skills from courses both inside and outside of the department;
- Demonstrate proficiency in both traditional and electronic resources, and apply and demonstrate this proficiency in original work of a fictional or a documentary nature, either visual or journalistic;
- Articulate the media's power to enhance and to obstruct the lives of the individual and society, and demonstrate a willingness to embrace those positive influences of the media and to expose those which are harmful.
Introductory level courses in each concentration provide thorough introductions to the specific fields for majors, minors, and students from other fields as well. Upper level courses challenge students to apply the basic knowledge gained through the introductory courses in carefully designed areas of specialization. The course sequence within each track culminates with a Senior Capstone Project, which is designed by the individual student with the guidance of a full-time member of the department’s faculty, and which will bring into clear focus the student’s expertise in his/her field, incorporate the knowledge and skills gained from courses outside the department, and reflect the student’s embrace of Franciscan values and the College’s mission.
All majors select between the two following concentrations:
Classes
COMM 103: Public Speaking
Credits 3COMM 106: Mass Media
Credits 3COMM 110: Writing for Media
Credits 3This course will provide a thinking- and exercise-intensive review of the basics of grammar, diction, syntax and writing style, with an emphasis on communicating through the print, broadcast and online media. The mechanics of news, features, editorial writing and interviewing as well as the ethics behind word choice will be presented. Adherence to the Associated Press Stylebook will be stressed.
COMM 115: Introduction to Digital Media Studies
Credits 3This course is an interdisciplinary introduction to digital media studies, exploring the relationships between old and new media forms, and the ways that emerging technologies are reshaping industries, interpersonal relations, culture, and who we are as humans. Students will examine central debates in digital media studies related to issues of social justice, and experiment first-hand with dominant platforms and practices to better understand the shifting digital mediascape.
COMM 120: Film Analysis
Credits 3The course studies the cinematic narrative structure of motion pictures by providing shot-by-shot analysis of several films. The discussion focuses on the filmmaker's creation of a motion pictures rhythmic, as well as dramatic, structure through the composition of the shot, the role of movement both within the individual shot and from shot to shot, as well as the effect of sound on the visual images.
COMM 125: Digital Skills
Credits 3This hands-on course introduces practical skills students need to be professional and successful digital content producers and storytellers. Students will gain experience with cutting-edge multimedia tools and techniques in producing words and images, audio and video, and interactivity. Students will produce high-quality professional content and narratives suitable for publication in online contexts and reputable media sites.
COMM 140: Introduction to Theatre
Credits 3COMM 150: Media Analysis
Credits 3This course studies the narrative structures and genre conventions of multimedia texts including but not limited to film, television, advertisement, music, and social media. The discussion focuses on the linguistic, visual, and narrative elements that shape meaning and representation in each medium. Students will develop analytical skills for interpreting and contextualizing media texts and genre.
COMM 205: Sounding Off: Culture and Production
Credits 3Sound is fundamental to communication and, more broadly, to our perceptions of the world around us. This class introduces students to sound studies through an interdisciplinary approach to issues of culture, power, and the practice of digital audio production. Blending theory with hands-on practice, students will learn digital audio recording, composing, and editing software and how to present and distribute audio content via the Internet. Students will apply their knowledge of sound production and technology through assignments that engage with Felician University’s Radio Station as well as the I-lab.
COMM 210: Journalism
Credits 3COMM 215: Broadcast Journalism
Credits 3COMM 220: Writing for Media
Credits 3This course will provide a thinking- and exercise- intensive review of rhetorical techniques and writing style, with an emphasis on persuasive communication. The mechanics of writing advertising copy, social media content, media pitches, and public relation campaigns, and the ethics behind word choice will be presented.
COMM 221: History of the Motion Picture: Fiction Films
Credits 3COMM 222: History of the Motion Picture: Documentary Films
Credits 3COMM 226: History of Broadcasting
Credits 3COMM 230: Screenwriting I
Credits 3COMM 231: Screenwriting II
Credits 3COMM 240: Videomaking I
Credits 3COMM 241: Videomaking II
Credits 3COMM 247: Acting I
Credits 3COMM 248: Acting II
Credits 3COMM 250: Data and Society
Credits 3Data practices infuse every aspect of contemporary life, from commerce and communication, to what it means to be a person in the digital age. This course will introduce students to the social and cultural forces shaping the construction and uses of data and algorithms. We will question how the datafication of society relates to broader issues of power, social justice, and inequality, and analyze ethical, emancipatory, and empowering uses of the technology. Students will leave the course with a better appreciation of the social implications associated with the use of data and algorithms.
The course welcomes students with a variety of backgrounds including information science and business students, interested in learning about social, political, and ethical implications of their field, as well as students with humanistic, and communications backgrounds interested in learning about the technology behind digitally mediated experience.
COMM 300: Research Methods in Communications
Credits 3This course is designed to provide students with an introduction to qualitative research methods and techniques in Communications. The course will cover topics including sampling methods, multimodal content analysis, questionnaire design and implementation, interviews, focus groups, participant observation, and archival research. Students will develop their ability to review existing literature and to construct their own research. This course is ideal for students interested in pursuing careers in fields such as public relations, marketing, user experience, or media ethics.
COMM 301: Standards and Practices in Journalism and the Media
Credits 3COMM 310: Investigative Journalism
Credits 3COMM 316: Seminar in Broadcasting
Credits 3COMM 341: Videomaking III
Credits 3COMM 347: Practicum: Performance
Credits 3COMM 401: Propaganda in Mass Media
Credits 3COMM 420: Independent Study
Credits 3COMM 425: The Films of Alfred Hitchcock
Credits 3COMM 452: Internship in Communications
Credits 3COMM 460: Senior Project
Credits 3GAIM 400: Gaming and Interactive Media Project
Credits 3Advanced IMD majors will complete the design and implementation of one of the following products on digital computer-based systems: application software as a tool for users such as a knowledge management platform; application software for mobile devices; games; virtual reality; pervasive games; interactive video; publications such as websites that allow users to navigate, communicate and participate; social media; interactive art; interactive advertisement; interactive cinema; etc. As the capstone experience, all products should demonstrate the student's mastery of the interdisciplinary aspects of GAIM, from programming skills to conceptual and artistic
sensibilities.