CS 392: Game Development II

Class Program
Credits 3

This is a second project-oriented course on Game Development, focusing on advanced design and programming using Unity. Students will consolidate scripting knowledge in C#, explore fundamental scripting tasks in Unity, build resolution-adapting interfaces for multiple screen-sizes, integrate 2D and 3D elements in a single scene, use the GUI features and sprite framework, explore how to find and diagnose problems in applications using MonoDevelop Debugging, as well as Visual Debugging. The course also teaches students how to manage team work-flows with Git and version control.

Prerequisites

CS-391 recommended be taken previously or concurrently.